ssannandeji / Zenject-2019

Dependency Injection Framework for Unity3D
MIT License
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Problem updating to ARM64 for Android #655

Open miragevideo opened 5 years ago

miragevideo commented 5 years ago

We have a running app build in Unity and deployed to iOS and Android. Google Play store now requires ARM64 support. When we enabled this in Unity and did a build, the app no longer responds to SignalBus.Fire(). The sample code is here: signalBus.Fire(new UIPagesRequestSignal { whichPage = this.whichPage, shouldTurnOn = doRequest });

Anyone else seeing this issue? Is there an upgrade needed to ZenJect to support 64-bit?