Closed PuXie00 closed 1 year ago
There was jitter when performing the Walkback and trunRight operations, and I found that deleting "a = 1" worked fine. In function _rotateAVnC() if (!moving) { a = 1; anim = this._actionMap.turnRight; }
if (!moving) { a = 1; anim = this._actionMap.turnRight; }
There was jitter when performing the Walkback and trunRight operations, and I found that deleting "a = 1" worked fine. In function _rotateAVnC()
if (!moving) { a = 1; anim = this._actionMap.turnRight; }