ssbucarlos / smash-ultimate-blender

Blender Plugin containing utilities for Smash Ultimate Models and Animations.
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Exporting new skeletons won't work. #120

Closed puli2004 closed 2 years ago

puli2004 commented 2 years ago

I'm trying to make a classic sonic mod that completely overrides the sonic we have now with new moves and everything. But the skeleton exporting is causing problems as sonic has to get small. It the same bones but just transformed to be shorter. Everything looks ok in ssbh_editor but the game doesn't like the bones for some reason. It gives all the bones like if they don't function. I'm not sure if this is a game problem or a blender problem.

puli2004 commented 2 years ago

Sonic_new.zip Here the file if needed

ScanMountGoat commented 2 years ago

You'll have to be more specific than "won't work". What are you encountering in game that doesn't match up with Blender or SSBH Editor?

puli2004 commented 2 years ago

In game it looks like the trans, arms, legs, and some of the spikes bones don't get any input in smash when ssbh shows its fine. Smash: unknown SSBH: Screenshot 2022-07-06 162742

ScanMountGoat commented 2 years ago

Did you select a vanilla nusktb before exporting? There's an additional file in game that requires a specific bone order. I can't remember the name at the moment.

puli2004 commented 2 years ago

The problem is if a vanilla nusktb is selected and exported it. It will go back to the vanilla skeleton instead of the new one

puli2004 commented 2 years ago

But I did see that the order of the bones changed. Let me see if editing the file with the proper order would work

puli2004 commented 2 years ago

Also the file u might be thinking of is the update.prc.

ScanMountGoat commented 2 years ago

The problem is if a vanilla nusktb is selected and exported it. It will go back to the vanilla skeleton instead of the new one

There should be an option when you export to just preserve the order of the vanilla skel. The default preserves order and transforms.

puli2004 commented 2 years ago

Yea that was the problem thanks man