Closed ssbucarlos closed 1 year ago
Fixing swing bone chains on export sounds like the only necessary change. The other points would still be nice to have. I don't think recreating the physics is worth it for things like wind or gravity. It would be nice to go through the swing bone files and at least document what each field does. The collisions should hopefully be more doable to recreate.
All the bone name hashes for swing.prc files should be up to date now on the param-labels repository.
Motivation The current workflow for getting custom swing bones into the game is non-intuitive to a user and even if the user does know exactly what to do the task of measuring distances between bones, setting up collision shapes, fixing swing bone orientation, is fairly time consuming and is error-prone. Finally the task of formatting the
swing.prc
can be time consuming and is error-prone. Physics simulation is not planned in this update since more research is still required to figure out the extent that the in-game physics can be approximated in blender and how useful the limited simulation would even be.Goals
smush_blender changes
swingbone
collisionsizetip
&collisionsizeroot
visualization / editingsphere
oval
ellipsoid
capsule
plane
connection
visualization / editing / creationExternal changes