Open ScanMountGoat opened 1 year ago
yeah the existing vertex color stuff i wrote down is super barebones and pretty much only tells the user to go look at other documentation. Some more detailed documentation about how to actually make the custom vertex colors in blender would be nice
I added a wiki page for editing vertex colors + added an operator for setting the vertex colors exactly. Its still missing the instructions on baking from cycles to the colorSet1 https://github.com/ssbucarlos/smash-ultimate-blender/wiki/Editing-Vertex-Colors
Thanks for adding that. I looked over the wiki to fix some small typos and other inconsistencies. We probably don't need to be super in depth on how to bake vertex colors. The main points of confusion are probably going to be baking to the correct color attribute and dealing with color scaling. It looks like these instructions still work on 4.0. https://blender.stackexchange.com/questions/271985/how-to-bake-texture-to-vertex-colors
There isn't any documentation on vertex color baking. A lot of custom stages lack edited vertex color, which can dramatically improve the visual quality. There should be some guidelines on how to account for the vertex color scale. One approach is to just add a page on the wiki for baking to color sets. This shouldn't require any additional code on our end unless there isn't a straightforward way to rescale vertex color while baking.