Closed ScanMountGoat closed 2 years ago
StudioSB and Cross Mod to some extent are fundamentally broken in how they process mesh attribute data, so maintaining compatibility with these programs shouldn't be a huge concern.
Yeah i would prefer to prevent the export as well, with instructions on how to change. a similar issue exists for uvMaps.
This can cause various errors in applications like Cross Mod and StudioSB. I don't believe adding unneeded attributes to a mesh causes any issues in game. There are different ways to approach this.
My personal preference is to raise an error since it's a pretty easy fix for the user if they have specific instructions on what they need to change.