Open GoogleCodeExporter opened 9 years ago
Well one issue with this that you wouldn't be aware of was monster health and
tower attack speed. For the most part they were all set the same. That has been
modified now that their health scales along with different towers now shoot at
different rates. The path is also now randomly generated so there is no longer
a fixed strategy you can use. Besides that towers being placed off the map has
been fixed. Money scaling is something i might reconsider now since the
monsters have more than 1 health now, and with their increase it seems a bit
more fair.
Original comment by Buda...@gmail.com
on 27 Nov 2011 at 11:14
We want to thank you for your suggestions. Many of these issues have been
fixed. I might add that with more versions to come there will be more features
as well.
Original comment by venegas....@gmail.com
on 1 Dec 2011 at 2:06
Original issue reported on code.google.com by
kanwardi...@gmail.com
on 24 Nov 2011 at 4:42Attachments: