sschand / csueb-cs4310-group2-cpp

Automatically exported from code.google.com/p/csueb-cs4310-group2-cpp
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Game Balance #9

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start Game
2. Damage Defense
3. Full screen game

What is the expected output? What do you see instead?
 Monsters should have more then 1 path to go, money shouldn't be increments by 50 every time a monster gets eliminated. Should have a option to Pause the game. Show health of each tower as well, option to repair the damaged tower/s. Full Screen mode allows you to place towers outside of the map (image attached). Full Screen, end game no Message (attached).  

Please use labels and text to provide additional information.
Tower should have range, within that range don't allow another tower to be 
placed. Money should be incremented after each wave, instead of every monster 
getting eliminated. Either increase the cost of placing a tower on the map or 
decrease Money being added(50).

Good work! 

Original issue reported on code.google.com by kanwardi...@gmail.com on 24 Nov 2011 at 4:42

Attachments:

GoogleCodeExporter commented 9 years ago
Well one issue with this that you wouldn't be aware of was monster health and 
tower attack speed. For the most part they were all set the same. That has been 
modified now that their health scales along with different towers now shoot at 
different rates. The path is also now randomly generated so there is no longer 
a fixed strategy you can use. Besides that towers being placed off the map has 
been fixed. Money scaling is something i might reconsider now since the 
monsters have more than 1 health now, and with their increase it seems a bit 
more fair.

Original comment by Buda...@gmail.com on 27 Nov 2011 at 11:14

GoogleCodeExporter commented 9 years ago
We want to thank you for your suggestions. Many of these issues have been 
fixed. I might add that with more versions to come there will be more features 
as well.

Original comment by venegas....@gmail.com on 1 Dec 2011 at 2:06