Is your feature request related to a problem? Please describe.
I want my listener to react to component Added and Removed (respectively) especially in situations where the component is empty and just behaves like a boolean.
[Game, Event(EventTarget.Self), Cleanup(CleanupMode.RemoveComponent)]
public sealed class VisibleComponent : IComponent {}
isVisible = true; //Triggers with default behavior or EventType.Added;
isVisible = false; //Triggers if set as EventType.Removed;
Describe the solution you'd like
Current solution exists but is cumbersome, very hard to deduce by myself:
Event(EventTarget.Self, EventType.Added, 1), Event(EventTarget.Self, EventType.Removed, 2)
Ideal solution:
Event(EventTarget.Self, EventType.AddedOrRemoved)
I am fine if the default remains as EventType.Added.
public enum EventType
{
Added,
Removed,
AddedOrRemoved
}
Describe alternatives you've considered
Solution proposed is a natural upgrade, and easy for a dev to find using auto-complete of the enum.
Is your feature request related to a problem? Please describe. I want my listener to react to component Added and Removed (respectively) especially in situations where the component is empty and just behaves like a boolean.
Describe the solution you'd like Current solution exists but is cumbersome, very hard to deduce by myself: Event(EventTarget.Self, EventType.Added, 1), Event(EventTarget.Self, EventType.Removed, 2)
Ideal solution: Event(EventTarget.Self, EventType.AddedOrRemoved) I am fine if the default remains as EventType.Added.
Describe alternatives you've considered Solution proposed is a natural upgrade, and easy for a dev to find using auto-complete of the enum.