Open slimshader opened 1 year ago
Hi,
shouldn't [Unique] attribute be applied to the component generated for Event.Any target? This way one can do:
_game.AddAnyPositionListener(this);
which also prevents adding listeners multiple times to multiple entities.
Hi,
shouldn't [Unique] attribute be applied to the component generated for Event.Any target? This way one can do:
which also prevents adding listeners multiple times to multiple entities.