So, there is a issue related #610 but its old and not exactly answering my question.
I think Entitas is superior in terms of maintenance and code generation, but how is it about performance/multithreading? ANd suport of Animations and other stuff which do not work quite so good with UECS?
So: Jobs? Burst? Anything? Or just Mainthread ECS?
Hi,
I have question
So, there is a issue related #610 but its old and not exactly answering my question.
I think Entitas is superior in terms of maintenance and code generation, but how is it about performance/multithreading? ANd suport of Animations and other stuff which do not work quite so good with UECS?
So: Jobs? Burst? Anything? Or just Mainthread ECS?