Closed genaray closed 1 year ago
Entitas is plain C# code and not bound by UnityEngine api, and thus can run in a separate thread.
For instance you can run features/systems that belong to a specific context in a separate thread, while your client/render features/systems that rely on UnityEngine run on the main thread
[URL=https://runaway3d.com/]run 3[/URL] I really like it but I haven't studied it as well as you
runaway3d.com/]run 3[/URL] I really like it but I haven't studied it as well as you
@genaray The core of Entitas uses System.Collections.Generic and is not thread-safe in general. However, within systems you can do multithreading, see
Ignore the if (exception != null) from the TestJobSystem, as it's only used fo the purpose of an unit test
Hi,
im looking for an well designed c# ecs which supports multithreading. Its for my game server and i dont want to use unity itself as a server.
So i found entitas and wanna know if it already supports multithreading somehow. Is there already a build in multithreading/jobs/scheduling system for entitas ?
Cheers