To test how easy it was for me to use Entitas, I added this small feature to the Match-One demo.
As you demo'd with the other systems, the infect system can be toggled on and off during play. This tests that it is decoupled from the other systems.
If you think it's useful, any day that you're free, you're welcome to pull this.
I tested in Unity 2017.2 editor on Windows. From the diff, I don't see any code that was updated. However, when I had opened the project, I did read a notice that originally the Match-One project was created in Unity 5.0 or lower.
To test how easy it was for me to use Entitas, I added this small feature to the Match-One demo.
As you demo'd with the other systems, the infect system can be toggled on and off during play. This tests that it is decoupled from the other systems.
If you think it's useful, any day that you're free, you're welcome to pull this.
I tested in Unity 2017.2 editor on Windows. From the diff, I don't see any code that was updated. However, when I had opened the project, I did read a notice that originally the Match-One project was created in Unity 5.0 or lower.