What steps will reproduce the problem?
1. If user implements the AndroidImageInfo.loadBitmap() method, their bitmap
will be recycled when the renderer loads the image.
What is the expected output? What do you see instead?
The capability to disable automated recycling is suggested.
See thread:
http://jmonkeyengine.org/groups/android/forum/topic/android-shader-gl_invalid_op
eration-after-2-11-nightly/#post-166227
Original issue reported on code.google.com by ShadowIs...@gmail.com on 14 Mar 2012 at 4:06
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 14 Mar 2012 at 4:06