What steps will reproduce the problem?
1. #import two GLSL libs in a shader, where the second imported lib uses some
function exposed in the first imported lib.
What is the expected output? What do you see instead?
It is expected that the shader will compile as usual, however under some cases
the order of imports is mixed, causing the second imported lib to actually
appear first in the shader.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 18 Jul 2012 at 7:20
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 18 Jul 2012 at 7:20