There is a known issue on Adreno GPU's, where if the last rendered object
turned off depth writing, it would trash the depth buffer.
Solution:
call:
GLES20.glDepthMask(true);
before any glClear()'s of the depth buffer.
The only glClear happens in clearBuffers() of OGLESShaderRenderer.java. Putting
it right before glClear() solves the issue.
Original issue reported on code.google.com by wezr...@hotmail.com on 20 Mar 2014 at 1:56
Original issue reported on code.google.com by
wezr...@hotmail.com
on 20 Mar 2014 at 1:56