sshnet / SSH.NET

SSH.NET is a Secure Shell (SSH) library for .NET, optimized for parallelism.
http://sshnet.github.io/SSH.NET/
MIT License
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Unable to use DLL in Unity UWP app #411

Open vmhazoglou opened 6 years ago

vmhazoglou commented 6 years ago

My steps:

Built Renci.SshNet.NET35 and copied the DLL at *\src\Renci.SshNet.NET35\bin\Debug\ into Unity assets

Modified script from here as needed:

 using System.IO;
 using Renci.SshNet;
 using Renci.SshNet.Common;
 using Renci.SshNet.Sftp;

 String Host = "ftp.csidata.com";
 int Port = 22;
 String RemoteFileName = "TheDataFile.txt";
 String LocalDestinationFilename = "TheDataFile.txt";
 String Username = "yourusername";
 String Password = "yourpassword";
  void Start(){
 using (var sftp = new SftpClient(Host, Port, Username, Password))
 {
     sftp.Connect();

     using (var file = File.OpenWrite(LocalDestinationFilename))
     {
         sftp.DownloadFile(RemoteFileName, file);
     }

     sftp.Disconnect();
 }
 }

Build solution aimed at HoloLens/UWP apps:

SDK - Universal 10

Target device - Any device

UWP Build Type - D3D

Changed .dll settings to SDK: Any SDK ; ScriptingBackend: Dot Net ; Don't process: Checked

Unity version: 5.5.1f1

Visual Studio version: 2015 update 3

Debugger tells me:

An exception of type 'System.IO.FileLoadException' occurred in Renci.SshNet.dll but was not handled in user code

Additional information: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

I've tried cleaning and rebuilding the solution as well as adding UnityEngine.dll as a reference but with no luck.

Thank you in advance for the help.

Additional info:

I just tried using the DLL from the Renci.SshNet.UAP10 directory and I get the same error.

If I add the lines

 AssemblyName Core = new AssemblyName("System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, Retargetable=Yes");

 Assembly.Load(Core);

It stops throwing the Exception but I have no way to check if it's connected properly because any other code stops working (like trying to write "Connected." in a UI Unity textbox).

m00nh34d commented 6 years ago

I don't think you can read/write files using the normal methods with UWP apps. I'm having a similar issue right now, in that I can't see how to download files with SSH.NET as it wants to write to a file stream, but UWP doesn't expose any file streams... (as far as I can tell)

vmhazoglou commented 6 years ago

Yea, the File.IO namespace isn't available in UWP apps at all. So if this asset uses File.IO then it isn't actually UWP10 compatible. Windows Storage is used instead of File.IO: https://docs.microsoft.com/en-us/windows/uwp/files/quickstart-listing-files-and-folders

Also, shouldn't it target NETFramework to be for UWP apps, not NETCore?