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ssloy
/
tinyrenderer
A brief computer graphics / rendering course
https://github.com/ssloy/tinyrenderer/wiki
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Update README.md, fix a typo
#144
BobConanDev
closed
2 weeks ago
0
Lesson 3 Texture mapping not rendering correctly
#143
atskae
closed
3 months ago
11
TGAColor expects an array and not integer arguments
#142
tsadarsh
opened
4 months ago
5
Help, i have an error related to the vector library
#141
zai1208
closed
5 months ago
4
slower result when using omp
#140
zzycarrot
opened
7 months ago
7
equations for lesson two are invisible due to githubs default dark theme
#139
beastr45
opened
8 months ago
1
Why not use the more universal Bresenham?
#138
jiannanya
opened
10 months ago
4
LLVM linker error
#137
Nerd10000
closed
11 months ago
6
About the function of face()
#136
plallallla
opened
1 year ago
1
simplifying with auto
#135
ghost
closed
9 months ago
1
Holes in fill a triangle using coordinates of pixel left bottom corner
#134
rfhits
closed
1 year ago
1
The compilation error of lambda expressions in lesson 2
#133
RTX2080
opened
1 year ago
1
In lesson2,something wrong in function `barycentric` when i run task in Vscode and i fix it.
#132
lvgangyang
closed
1 year ago
2
Confused about design of the articles
#131
jnch009
opened
1 year ago
1
How to do the shadow mapping after perspective deformations?
#130
Brendon3Tang
opened
1 year ago
1
Question about zbuffer
#129
losanc
closed
1 year ago
2
我渲染得到的结果是这样的,有人能告诉我这是哪里出现问题了吗
#128
HeptagramV
closed
1 year ago
3
modernize/simplify cmake. Make release take effect
#127
scivision
opened
1 year ago
0
Typo in Lesson 5
#126
LeeTeng2001
opened
1 year ago
0
Where is the function of face()
#125
longlongvip
opened
1 year ago
1
My picture is brighter
#124
qinglaihuier
opened
1 year ago
0
Question about transformation of normal vectors in Lesson5
#123
TravisRoad
closed
1 year ago
2
Why does the rendered line break when it is vertical —— lesson 1
#122
Drincann
closed
1 year ago
2
Drawing triangle compilation error
#121
weiyu666
opened
1 year ago
2
Lighting code in lesson 2 is not working properly
#120
yousefbinali
closed
1 year ago
0
Incompatible with modern C++?
#119
UltraEngine
closed
1 year ago
3
How to make TGA pictures
#118
pfeducode
closed
1 year ago
1
Implications of negative dot product of normal to the triangle and light direction
#117
vkj98
closed
1 year ago
3
[not issue] Porting of tinyrenderer to Atari 2600
#116
mohhingman
closed
1 year ago
1
Lesson 04 : Buggy Perspective Projection
#115
aditya-c2512
closed
2 years ago
1
Lesson 03 : Texture Reading Homework
#114
aditya-c2512
closed
2 years ago
7
Back Surfaces Culling Mistake
#113
awarebayes
opened
2 years ago
2
texture homework
#112
goedth
opened
2 years ago
3
Update README.md
#111
freddy1020
closed
2 weeks ago
1
output TGA files are not 100% valid
#110
bigral
opened
2 years ago
0
Here is a bug which should be if(i<=0) instead of if(x<=0)
#109
VCode28629
opened
2 years ago
1
Different Projection matrices for shadow mapping(Lesson 7)
#108
XiaofanLinUS
closed
2 years ago
2
tangent vector calculation, Lesson 6 bis
#107
XiaofanLinUS
closed
2 years ago
2
Problem about Normal Transformation(Lesson 5 and 6)
#106
XiaofanLinUS
closed
2 years ago
6
Problem about texture mapping
#105
a42027756
closed
2 years ago
6
Math question about lesson 2
#104
XiaofanLinUS
closed
2 years ago
2
Lesson 6 About the calculation of Zbuffer
#103
C-SunRay
closed
1 year ago
3
Lesson 2 first triangle function is incorrect and image in wiki doesn't match actual output
#102
phinjensen
opened
2 years ago
2
will you consider providing technologies similar to unreal nanite virtualized geometry in this series of tutorials
#101
Jimmy2099
opened
2 years ago
0
internal compiler error: Segmentation fault
#100
loloolk
closed
2 years ago
1
Help jumping from 2D to 3D in Lesson 1
#99
rwdavis3rd
opened
2 years ago
2
Add a ROADMAP.md
#98
mguinhos
closed
2 years ago
0
Perspective division before Viewport transformation
#97
Buzzefall
opened
2 years ago
1
Lesson 5 suggestion
#96
Buzzefall
opened
2 years ago
0
Why I am getting a woman version head?
#95
qhanson
closed
2 years ago
1
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