Closed Cosetto closed 2 years ago
Sorry, I have no time to do this, may be you can try 'Engima Virtual Box' to repack game files as an exe.
------------------ 原始邮件 ------------------ 发件人: @.>; 发送时间: 2021年10月16日(星期六) 晚上10:38 收件人: @.>; 抄送: @.***>; 主题: [ssynn/game_translation] NekoSDK (#4)
Can you add repack for nekosdk? I know it can read without repacking but adding it would be nice
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oh well, that's too bad
One more question, can I separate public_function.py and run it independently, does it require other things to run?
hello, how can I get the jp_chs.json I want to to import english text back in the script but it said I need jp_chs.json
you can create jp_chs.json by function create_dict, make sure that jp_all.txt in directory intermediate_file
you can create jp_chs.json by function create_dict, make sure that jp_all.txt in directory intermediate_file
did I do it wrong or something
create_dict(lambda x:x[:-1])
sorry for bothering you again but is the output_srp function means to import script from jp_all.txt or jp_chs.json back to srp files because every time I import it back those srp files are empty
did you fill the value in jp_chs.json? or may be this project does not support your game version. anyway, translating a game is not easy
did you fill the value in jp_chs.json? or may be this project does not support your game version. anyway, translating a game is not easy
Oh wait, I was dump sorry I have to translate after ': ""' lol. Sorry for my dumpness
Do you have any idea how to line break or word-wrap Yu-ris engine? \r \n /n doesn't work, the only way I know is to use space
sorry, I have no idea but you can squeeze the text to the next line with full-width spaces
Is the split_line function for word wrapping. If yes then how do I use? I want to test on Anim engine
Can you add repack for nekosdk? I know it can read without repacking but adding it would be nice