Is there any reason why you recommend using the casual gamemode and gametype?
There is already an arms race gamemode and type implemented and documented by valve but you only have a knife there (without your plugin).
It works nice at least (with your plugin). Is there any reason you don't use game_mode 0 with game_type 1 like documented here?
The reason to use the GunGame plugin instead of the standard Armsrace mode is that we can't change anything in Armsrace.
In the GunGame Plugin you can:
change the weapons order
change the number of kills on each level
add specific functionality in other plugins depending on events from GunGame (for example we changed player models on the last level to make them visible)
You can change a lot of different settings in the gungame.json file to modify plugin behaviour to your preferences.
On our CS:GO server we did about 20 different set ups and organised weekly events. That makes the game always different.
If you don't need that, you can use standard Armsrace mode. A lot of servers use that and they are happy (or just not aware of the GunGame plugin :))
Is there any reason why you recommend using the casual gamemode and gametype?
There is already an arms race gamemode and type implemented and documented by valve but you only have a knife there (without your plugin). It works nice at least (with your plugin). Is there any reason you don't use game_mode 0 with game_type 1 like documented here?
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive/Game_Modes