Closed manumerous closed 2 years ago
Not yet. You should do that manually. This feature will be present in Pinocchio 3
Okay thanks a lot for the fast feedback! I am in need of that feature for a project of mine, so I will implement it manually then.
Hi I am trying to call this inverse dynamics rnea function with some external forces.
Does the pipeline already contain functionalities to convert a vector from the world frame to the local frames of the joints using a joint name or joint ID?
So far I could not find it.