stackcollision / GardenConquest

A new conquest game mode for Space Engineers
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Thrusters keep working after /gc fleet stop if player's game crashed? #121

Open drNovikov opened 9 years ago

drNovikov commented 9 years ago

A player said in game chat that thrusters keep working after /gc fleet stop if player's game crashed. He said the vessel was stopping, but then the thrusters fired again. Player denied thruster overrides and such.

zrisher commented 9 years ago

When you say player denied thruster overrides, what do you mean? If he can run /gc fleet stop n it will turn off overrides. If he can't run the command because he doesn't own the main cockpit we wouldn't be stopping anything, though.

drNovikov commented 9 years ago

I mean, I asked that player if he had thrusters overriden (maybe manually or by a script), he answered negative.

I saw multiple attempts to /gc fleet stop in the /chat and asked him what happened. He said he can't stop his ship/

If I understood him correctly, his ship tried to stop every time he entered /gc fleet stop, but then thrusters pushed it forward again (that's why I suspected a script that overrides thrusters).

zrisher commented 9 years ago

This sounds like an issue with his ship's configuration, not with our stop command. Unless you think /gc fleet stop n should also turn off all programmable blocks and timers, which I think is probably more controversial.