Closed zrisher closed 8 years ago
Position could get hairy. What happens if I steal someone else's ship?
That's a great question. Some of the controls I was hoping to give players - list ship class counts, names of ships in class, etc - seem pretty safe to just give to the BigOwner's faction. Others are more complex:
stolen
if there was a primary-controlling cockpit (remember they introduced this a few patches ago) added to the grid that is owned by a faction != the BigOwner faction? Then you could check against that flag before displaying position. That's exactly what's needed to steal it by flying it away. But what if you just tugged it away with landing gear? Then there's literally no way for us to know we shouldn't give away its position."/gc fleet" and "/gc violations" now implemented. These seem to be the major holes remaining:
/gc fleet disown [partialdisplayname/partialentityid]
/gc admin fleets
These need some info from the server, but only once and then they can cache it:
/gc help classes
/gc help cps
There needs to be a chat command that outlays how to get started as a new player. Five people have complained that the initial "getting started" info is missing and super hard to figure out.
Remaining to do:
Updated remaining to do:
Now we just need:
Now we just need:
/gc classes alias
for /gc help classes
is done.
Now we just need the below. We'll open separate issues for each of these.
Upon adding this mod to an existing world, most players will probably have at least 2-3 grids that are being derelicted somewhere far away on the map that they had no idea about / haven't seen in days. Lost ships, debree, etc - there's a ton of this. Even if the mod's been on for a while, subsequent to battles there will be a ton of random stuff on this list.
I expect all these extra derelicts will give players a bunch of notifications. Plus, if losing a ship players might want some info on it.
I propose a chat command to list the player's derelicting grids - their name and position - and optionally remove them individually.
This is low priority.