2015-05-10 00:58:35.720 - Thread: 1 -> Exception occured: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.Collections.Generic.List1.Enumerator.MoveNextRare() at Sandbox.Engine.Multiplayer.MyTransportLayer.SendMessage[TMessage](TMessage& msg, List1 recipients, MyTransportMessageEnum messageType, Boolean includeSelf)
at Sandbox.Game.Multiplayer.MySyncLayer.SendMessageToRecipients[TMsg](TMsg& msg, MyTransportMessageEnum messageType, Boolean includeSelf)
at Sandbox.Game.Multiplayer.MySyncGlobal.SendSimulationInfo()
at Sandbox.Engine.Multiplayer.MyMultiplayerBase.Tick()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.FixedRenderLoop.<>cDisplayClass2.b1()
at Sandbox.Engine.Platform.GenericRenderLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.FixedRenderLoop.Run(VoidAction tickCallback)
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.RunInternal(String[] args)
at SpaceEngineers.MyProgram.Main(String[] args)
2015-05-10 00:58:35.720 - Thread: 1 -> Exception occured: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.Listb 1()
at Sandbox.Engine.Platform.GenericRenderLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.FixedRenderLoop.Run(VoidAction tickCallback)
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.RunInternal(String[] args)
at SpaceEngineers.MyProgram.Main(String[] args)
1.Enumerator.MoveNextRare() at Sandbox.Engine.Multiplayer.MyTransportLayer.SendMessage[TMessage](TMessage& msg, List
1 recipients, MyTransportMessageEnum messageType, Boolean includeSelf) at Sandbox.Game.Multiplayer.MySyncLayer.SendMessageToRecipients[TMsg](TMsg& msg, MyTransportMessageEnum messageType, Boolean includeSelf) at Sandbox.Game.Multiplayer.MySyncGlobal.SendSimulationInfo() at Sandbox.Engine.Multiplayer.MyMultiplayerBase.Tick() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.FixedRenderLoop.<>cDisplayClass2.