We save our timers on a regular interval, assuming the session is auto-saving as well or saving at the end. However, if it's closed without saving we'll be a bit off of game time, and if it wasn't autosaving we could be many hours off. If timers are long, this might be worth fixing down the line by finding a way to listen for AutoSave and Save events.
We save our timers on a regular interval, assuming the session is auto-saving as well or saving at the end. However, if it's closed without saving we'll be a bit off of game time, and if it wasn't autosaving we could be many hours off. If timers are long, this might be worth fixing down the line by finding a way to listen for AutoSave and Save events.