Closed zrisher closed 9 years ago
Because the server will track the composition of fleets internally it will be easy to allow each faction to have a number of HullClass.CLASS.UNLICENSED
ship. The Unlicensed beacons require no ship licenses to build and have a block count similar to corvettes. You still need to have a beacon because of the broadcast range requirement for capturing a CP.
e: I should note that the Unlicensed type was already planned, just not committed yet.
Awesome, sounds perfect.
I'm worried about the entry curve for new players. In our preferred game setup, should the initial strategy require you to get Licenses from a CP before you can build anything? Or can you personally support a small number of unlicensed things (a small platform, miner, fighter)?
The former would be a lot simpler to implement, but might be too difficult for new players and cause them to angrily leave. I understand that Conquest is always going to be an additional challenge for people, but if it's implemented with a super steep learning curve you will probably see much less server adoption.
The latter would be easier on new players, but would require us to create at least one new
UNLICENSED
class and keep track of how many of that class each player had. A lot more work.