stackcollision / GardenConquest

A new conquest game mode for Space Engineers
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Should new players need to get ShipLicenses before building anything? #6

Closed zrisher closed 9 years ago

zrisher commented 9 years ago

I'm worried about the entry curve for new players. In our preferred game setup, should the initial strategy require you to get Licenses from a CP before you can build anything? Or can you personally support a small number of unlicensed things (a small platform, miner, fighter)?

The former would be a lot simpler to implement, but might be too difficult for new players and cause them to angrily leave. I understand that Conquest is always going to be an additional challenge for people, but if it's implemented with a super steep learning curve you will probably see much less server adoption.

The latter would be easier on new players, but would require us to create at least one new UNLICENSED class and keep track of how many of that class each player had. A lot more work.

stackcollision commented 9 years ago

Because the server will track the composition of fleets internally it will be easy to allow each faction to have a number of HullClass.CLASS.UNLICENSED ship. The Unlicensed beacons require no ship licenses to build and have a block count similar to corvettes. You still need to have a beacon because of the broadcast range requirement for capturing a CP.

e: I should note that the Unlicensed type was already planned, just not committed yet.

zrisher commented 9 years ago

Awesome, sounds perfect.