stackcollision / GardenConquest

A new conquest game mode for Space Engineers
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End-game dynamics and Sectors #63

Open zrisher opened 9 years ago

zrisher commented 9 years ago

It has been suggested that we implement some sort of end-game - where a faction "wins" by having a certain number of license components or control of a sector, etc. This would be primarily to:

If we were to do such a system, control of a "sector" could still be done in terms of CPs. In fact, I think some aggressive UpKeep in combination with many more CPs on the map would in itself introduce a "Sector-control" type of game. But it would have to be done carefully due to the problems we've seen with defense.