Open zrisher opened 9 years ago
I'm starting to think this happens because state is saved every 5 minutes and cleanup increments are usually set to increments of 5 min. State save happens first, just before, so the timers are loaded as expired but their internal timers are discarded, so the callback never actually gets triggered.
As discussed, sometimes timers will fail to trigger the expiration method. Demonstrated in https://github.com/zrisher/GardenConquest/tree/derelict-timer-bugshow with a copy of the current world.