Open zrisher opened 9 years ago
We're looking to do a re-do of spawn ships overall. Post your suggested designs here.
Chocolate sent me a link to this and I'd like to submit a small spawn ship design. I basically made a barebones small ship that contains enough material to make a starter base (Refinery, reactor, assembler, oxygen generator) and has enough spare materials to be converted into either a fighter or a miner. I have yet to add ammo to the blueprint and the beacons are just faux hull classifiers (Don't have the mod installed at the moment). I am also developing a new spawn ship that isn't so prone to being one shot by rockets and isn't that great for ramming into things.
Simple Small Spawn Ship (S4!) http://steamcommunity.com/sharedfiles/filedetails/?id=482945150
Fighter example http://steamcommunity.com/sharedfiles/filedetails/?id=482947948
Miner Example http://steamcommunity.com/sharedfiles/filedetails/?id=482949006
An entry from MrZSFG http://steamcommunity.com/sharedfiles/filedetails/?id=478702833
This is my large ship spawn example. At 123 blocks, it's very close to the limit. It has a couple oxygen bottles and rifles with ammo but not much else. Can be slectivley ground down to make a mining vessel.
Large Spawn Example http://steamcommunity.com/sharedfiles/filedetails/?id=482966644
Raideur's fighter spawn ship: http://images.akamai.steamusercontent.com/ugc/439449456519991966/32E99868F3F8522BBFBA1E34FA0D91F3C625F0A9/
Reg spawn ship: http://steamcommunity.com/sharedfiles/filedetails/?id=483564758 78 Blocks, Assembler, Refinery, Ore Detector, Battery, Reactor, Drill, 23mm Turret, Oxy Gen Everything someone needs to start Just put ammo, ice, fuel, and spare parts in it and its ready to go.
Dude I love Taiidan stuff. I never liked playing as Higaara. That's a neat little ship, but if that's a spawn ship won't that just encourage players to just spawn in those and never set up a base? Or at least they'll spawn one every 30 minutes and patrol the CPs. That'll cheapen the combat engineering aspect (why make large ships when a decent fighter is free and can cripple a much more expensive ship) and make it even harder for new players trying to hit up a smaller CP for the starting few licenses they need.
I'm an advocate for making the players work a little bit for pvp. That little speedbump will prevent abuse and trolling.
Well:
I agree, spawn ships should leave you wanting "something more". But if we accomplish the two things above this would probably be ok right? I wouldn't want a spawn ship to have anything more serious than some 23s on it, but if we fix the weapon system those should be pitiful against large ships. You can also provide very little ammo.
Chickenbranches's ship: http://steamcommunity.com/sharedfiles/filedetails/?id=484549343
has a turret, drill, collector, grav gen, and cockpit connected to conveyor or oxygen doesn't have ice or bottles or ammo in it yet
had a go at building a large respawn ship http://steamcommunity.com/sharedfiles/filedetails/?id=485284008
We need to have main cockpit set by default if possible to help new players be able to stop their ship if they d/c or mistakenly hit t at high speed with damp off. New players will not think to set it at the start.
i can do that to my ships
also if any one has an idea for a spawn ship i can give a try at makeing it
It would be awesome if the Spawn Ships provided examples of how to make a worker and a fighter with unlicensed classifiers. I've raised my unlicensed limit to 3 to support new player's feeling that they want an unlicensed foundry, worker, and fighter before they have to start competing for licenses.