Some other ways to distribute rewards into CPs that might improve gameplay:
Spawn the SL in a floating cargo container instead of in a winner's inventory, maybe with a beacon to help spot them
makes it easier to come in and grab some licenses if noone's been around recently - they collect up to a point
makes it easier to swoop in and grab licenses from someone who's not paying attention, easier for new players to compete
saves us from having to do any of the CP lookup
makes it less convenient for someone who's set up shop at a CP for a long timer, but this will probably not be an advisable strategy anway
The most direct current analog I can think of is Rust - you need to get into Rad Towns to get the blueprints for guns, but you can't easily survive in Rad Towns without guns if there's someone there. But in Rust you can run in, grab them, and run out without engaging if you're super sneaky or lucky. Here, because reward distribution is directly tied to class, you literally cannot get them without displacing everyone with a larger fleet than you.
We need to find a solution that gives new players the most fun experience while still giving incumbents the advantage they deserve.
Some other ways to distribute rewards into CPs that might improve gameplay:
The most direct current analog I can think of is Rust - you need to get into Rad Towns to get the blueprints for guns, but you can't easily survive in Rad Towns without guns if there's someone there. But in Rust you can run in, grab them, and run out without engaging if you're super sneaky or lucky. Here, because reward distribution is directly tied to class, you literally cannot get them without displacing everyone with a larger fleet than you.
We need to find a solution that gives new players the most fun experience while still giving incumbents the advantage they deserve.