Chickenbranches: hey, had a thought before i afk again. Possible future enhancement could be to not count spawn ships towards unlicensed count for faction until they are no longer considered a spawn ship, as in someone does the merge trick. Since they go away on logout or getting a new one, it would mean max of 1 additional per player in faction and they wouldn't be worth much since they would start counting on merge. This could help with inviting someone to a faction who already has a spawn ship, so that it doesn't mess with the factions limits if they already have 3. Could also help with rapid growth factions.
Chickenbranches: o that was longer then i expected lol
Chickenbranches is now Away.
Chickenbranches: may not be worth the time codeing it
[uRxP]DrChocolate: yeah I could see that easing some major pain points
[uRxP]DrChocolate: and not really increasing ship load since spawn ships are removed
[uRxP]DrChocolate: it would require some work in core to allow us to know if a ship is a spawn ship or not
[uRxP]DrChocolate: since you can't just use name for that actual condition
[uRxP]DrChocolate: but wouldn't be too hard
We should make this only work if the game has "remove spawn ships" ON.
Chickenbranches: hey, had a thought before i afk again. Possible future enhancement could be to not count spawn ships towards unlicensed count for faction until they are no longer considered a spawn ship, as in someone does the merge trick. Since they go away on logout or getting a new one, it would mean max of 1 additional per player in faction and they wouldn't be worth much since they would start counting on merge. This could help with inviting someone to a faction who already has a spawn ship, so that it doesn't mess with the factions limits if they already have 3. Could also help with rapid growth factions. Chickenbranches: o that was longer then i expected lol Chickenbranches is now Away. Chickenbranches: may not be worth the time codeing it [uRxP]DrChocolate: yeah I could see that easing some major pain points [uRxP]DrChocolate: and not really increasing ship load since spawn ships are removed [uRxP]DrChocolate: it would require some work in core to allow us to know if a ship is a spawn ship or not [uRxP]DrChocolate: since you can't just use name for that actual condition [uRxP]DrChocolate: but wouldn't be too hard
We should make this only work if the game has "remove spawn ships" ON.