Describe the bug
When rejoining a conquest game as a client all resources are zero, tacsit is empty, all tracks do not exist. Several rejoins yield no change.
To Reproduce
Steps to reproduce the behavior:
Leave a conquest game
Rejoin
Fail to load or receive data
See errors sometimes
Expected behavior
To be able to rejoin the game.
Additional context
Originally disconnected to fix things disappearing after returning to map from skirmish battle.
Restarted game twice as well; issue persisted.
Received different errors sometimes: this was on the second attempt after restarting game but not the first
NullReferenceException: Object reference not set to an instance of an object
at Cameras.SystemMapCamera.get__zoomFraction () [0x00000] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Cameras\SystemMapCamera.cs:97
at Cameras.SystemMapCamera.LateUpdate () [0x00179] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Cameras\SystemMapCamera.cs:162
(Filename: D:/Projects/Unity/Nebulous Conquest/Assets/Source/Cameras/SystemMapCamera.cs Line: 97)
Received this NRE when trying to open EOOB; that's what tipped me off originally:
NullReferenceException: Object reference not set to an instance of an object
at Conquest.UI.Windows.EnemyOrderOfBattleContent.Set (Conquest.ConquestTeam team) [0x00008] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Conquest\UI\Windows\EnemyOrderOfBattleContent.cs:38
at Conquest.UI.ConquestUIMain.ButtonOpenEnemyOOB () [0x00001] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Conquest\UI\ConquestUIMain.cs:114
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent.cs:180
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in C:\buildslave\unity\build\Runtime\Export\UnityEvent\UnityEvent\UnityEvent_0.cs:58
at UnityEngine.UI.Button.Press () [0x00027] in D:\Projects\Unity\Nebulous Conquest\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:68
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in D:\Projects\Unity\Nebulous Conquest\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:110
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in D:\Projects\Unity\Nebulous Conquest\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00074] in D:\Projects\Unity\Nebulous Conquest\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:262
Attachments
Full log contains multiple rejoin attempts after restarting game.
Game 31 - relog issue.log
Describe the bug When rejoining a conquest game as a client all resources are zero, tacsit is empty, all tracks do not exist. Several rejoins yield no change.
To Reproduce Steps to reproduce the behavior:
Expected behavior To be able to rejoin the game.
Additional context Originally disconnected to fix things disappearing after returning to map from skirmish battle. Restarted game twice as well; issue persisted. Received different errors sometimes: this was on the second attempt after restarting game but not the first
Received this NRE when trying to open EOOB; that's what tipped me off originally:
Attachments Full log contains multiple rejoin attempts after restarting game. Game 31 - relog issue.log