stackcollision / Nebulous-BugReporting

Issue-only repository for reporting bugs in NEBULOUS: Fleet Command
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Game 34 - Deserialization errors are much more frequent compared to before the merge #714

Open ShadowLotus232 opened 1 month ago

ShadowLotus232 commented 1 month ago

Describe the bug Very noticeable uptick in deserialization error frequency

To Reproduce Steps to reproduce the behavior:

  1. Have host make changes to TFs
  2. Clients experience errors

Expected behavior No deserialization error, and objects to update correctly

Additional context All errors experienced had to do with TF/TG changes not making it from host to client

Bugs from 3 different players, all concerning two TFs that were definitely altered in some way by the host. the changes were not reflected on the side of clients who received errors.

OnDeserialize failed Exception=System.ArgumentOutOfRangeException (see below) object=Group - Eight component=Conquest.Units.ShipGroup sceneId=0 length=41. Possible Reasons:
  * Do Conquest.Units.ShipGroup's OnSerialize and OnDeserialize calls write the same amount of data(41 bytes)? 
  * Was there an exception in Conquest.Units.ShipGroup's OnSerialize/OnDeserialize code?
  * Are the server and client the exact same project?
  * Maybe this OnDeserialize call was meant for another GameObject? The sceneIds can easily get out of sync if the Hierarchy was modified only in the client OR the server. Try rebuilding both.

Exception System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Mirror.SyncList`1[T].OnDeserializeDelta (Mirror.NetworkReader reader) [0x000e9] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\SyncList.cs:218 
  at Networking.BaseNetBehaviourSyncList`1[TScript].OnDeserializeDelta (Mirror.NetworkReader reader) [0x00000] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Networking\NetBehaviourSyncList.cs:70 
  at Mirror.NetworkBehaviour.DeSerializeObjectsDelta (Mirror.NetworkReader reader) [0x0002c] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\NetworkBehaviour.cs:681 
  at Mirror.NetworkBehaviour.OnDeserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00013] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\NetworkBehaviour.cs:600 
  at Mirror.NetworkIdentity.OnDeserializeSafely (Mirror.NetworkBehaviour comp, Mirror.NetworkReader reader, System.Boolean initialState) [0x00019] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\NetworkIdentity.cs:992 
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Mirror.NetworkIdentity:OnDeserializeSafely (Mirror.NetworkBehaviour,Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:997)
Mirror.NetworkIdentity:OnDeserializeAllSafely (Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:1038)
Mirror.NetworkClient:OnEntityStateMessage (Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1253)
Mirror.NetworkClient/<>c__DisplayClass46_0`1<Mirror.EntityStateMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:454)
Mirror.MessagePacking/<>c__DisplayClass6_0`2<Mirror.EntityStateMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/MessagePacking.cs:118)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:274)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:342)
Mirror.FizzySteam.NextClient/<>c__DisplayClass26_0:<CreateClient>b__2 (byte[],int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:41)
Mirror.FizzySteam.NextClient:OnMessageReceived (intptr,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:115)
FizzyConnectionManager:OnMessage (intptr,int,long,long,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyConnectionManager.cs:10)
Steamworks.ConnectionManager:ReceiveMessage (intptr)
Steamworks.ConnectionManager:Receive (int)
Mirror.FizzySteam.NextClient:ReceiveData () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:175)
Mirror.FizzySteam.FizzyFacepunch:ClientEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyFacepunch.cs:59)
Mirror.NetworkClient:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1345)
Mirror.NetworkLoop:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkLoop.cs:186)

(Filename: D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs Line: 997)

OnDeserialize was expected to read 41 instead of 17 bytes for object:Group - Eight component=Conquest.Units.ShipGroup sceneId=0. Make sure that OnSerialize and OnDeserialize write/read the same amount of data in all cases.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Mirror.NetworkIdentity:OnDeserializeSafely (Mirror.NetworkBehaviour,Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:1011)
Mirror.NetworkIdentity:OnDeserializeAllSafely (Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:1038)
Mirror.NetworkClient:OnEntityStateMessage (Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1253)
Mirror.NetworkClient/<>c__DisplayClass46_0`1<Mirror.EntityStateMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:454)
Mirror.MessagePacking/<>c__DisplayClass6_0`2<Mirror.EntityStateMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/MessagePacking.cs:118)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:274)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:342)
Mirror.FizzySteam.NextClient/<>c__DisplayClass26_0:<CreateClient>b__2 (byte[],int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:41)
Mirror.FizzySteam.NextClient:OnMessageReceived (intptr,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:115)
FizzyConnectionManager:OnMessage (intptr,int,long,long,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyConnectionManager.cs:10)
Steamworks.ConnectionManager:ReceiveMessage (intptr)
Steamworks.ConnectionManager:Receive (int)
Mirror.FizzySteam.NextClient:ReceiveData () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:175)
Mirror.FizzySteam.FizzyFacepunch:ClientEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyFacepunch.cs:59)
Mirror.NetworkClient:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1345)
Mirror.NetworkLoop:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkLoop.cs:186)

(Filename: D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs Line: 1011)
OnDeserialize failed Exception=System.ArgumentOutOfRangeException (see below) object=Group - Duckbill component=Conquest.Units.ShipGroup sceneId=0 length=46. Possible Reasons:
  * Do Conquest.Units.ShipGroup's OnSerialize and OnDeserialize calls write the same amount of data(46 bytes)? 
  * Was there an exception in Conquest.Units.ShipGroup's OnSerialize/OnDeserialize code?
  * Are the server and client the exact same project?
  * Maybe this OnDeserialize call was meant for another GameObject? The sceneIds can easily get out of sync if the Hierarchy was modified only in the client OR the server. Try rebuilding both.

Exception System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Mirror.SyncList`1[T].OnDeserializeDelta (Mirror.NetworkReader reader) [0x000e9] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\SyncList.cs:218 
  at Networking.BaseNetBehaviourSyncList`1[TScript].OnDeserializeDelta (Mirror.NetworkReader reader) [0x00000] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Networking\NetBehaviourSyncList.cs:70 
  at Mirror.NetworkBehaviour.DeSerializeObjectsDelta (Mirror.NetworkReader reader) [0x0002c] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\NetworkBehaviour.cs:681 
  at Mirror.NetworkBehaviour.OnDeserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00013] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\NetworkBehaviour.cs:600 
  at Mirror.NetworkIdentity.OnDeserializeSafely (Mirror.NetworkBehaviour comp, Mirror.NetworkReader reader, System.Boolean initialState) [0x00019] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\NetworkIdentity.cs:992 
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Mirror.NetworkIdentity:OnDeserializeSafely (Mirror.NetworkBehaviour,Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:997)
Mirror.NetworkIdentity:OnDeserializeAllSafely (Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:1038)
Mirror.NetworkClient:OnEntityStateMessage (Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1253)
Mirror.NetworkClient/<>c__DisplayClass46_0`1<Mirror.EntityStateMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:454)
Mirror.MessagePacking/<>c__DisplayClass6_0`2<Mirror.EntityStateMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/MessagePacking.cs:118)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:274)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:342)
Mirror.FizzySteam.NextClient/<>c__DisplayClass26_0:<CreateClient>b__2 (byte[],int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:41)
Mirror.FizzySteam.NextClient:OnMessageReceived (intptr,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:115)
FizzyConnectionManager:OnMessage (intptr,int,long,long,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyConnectionManager.cs:10)
Steamworks.ConnectionManager:ReceiveMessage (intptr)
Steamworks.ConnectionManager:Receive (int)
Mirror.FizzySteam.NextClient:ReceiveData () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:175)
Mirror.FizzySteam.FizzyFacepunch:ClientEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyFacepunch.cs:59)
Mirror.NetworkClient:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1345)
Mirror.NetworkLoop:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkLoop.cs:186)

(Filename: D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs Line: 997)

OnDeserialize was expected to read 46 instead of 22 bytes for object:Group - Duckbill component=Conquest.Units.ShipGroup sceneId=0. Make sure that OnSerialize and OnDeserialize write/read the same amount of data in all cases.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Mirror.NetworkIdentity:OnDeserializeSafely (Mirror.NetworkBehaviour,Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:1011)
Mirror.NetworkIdentity:OnDeserializeAllSafely (Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:1038)
Mirror.NetworkClient:OnEntityStateMessage (Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1253)
Mirror.NetworkClient/<>c__DisplayClass46_0`1<Mirror.EntityStateMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:454)
Mirror.MessagePacking/<>c__DisplayClass6_0`2<Mirror.EntityStateMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/MessagePacking.cs:118)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:274)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:342)
Mirror.FizzySteam.NextClient/<>c__DisplayClass26_0:<CreateClient>b__2 (byte[],int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:41)
Mirror.FizzySteam.NextClient:OnMessageReceived (intptr,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:115)
FizzyConnectionManager:OnMessage (intptr,int,long,long,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyConnectionManager.cs:10)
Steamworks.ConnectionManager:ReceiveMessage (intptr)
Steamworks.ConnectionManager:Receive (int)
Mirror.FizzySteam.NextClient:ReceiveData () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:175)
Mirror.FizzySteam.FizzyFacepunch:ClientEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyFacepunch.cs:59)
Mirror.NetworkClient:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1345)
Mirror.NetworkLoop:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkLoop.cs:186)

(Filename: D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs Line: 1011)

Attachments full logs from 3 players (some contain other, unrelated errors, sorry) Game 34 - deserialize TF.log Game 34 - deserialize 2.log Game 34 - deserialize 3.log

ShadowLotus232 commented 1 month ago

ADDENDUM:

different kind of deserialize I think

OnDeserialize failed Exception=System.NullReferenceException (see below) object=Map - Space Station - NAVSHPYD Shuji component=Conquest.Stations.SpaceStation sceneId=0 length=61. Possible Reasons:
  * Do Conquest.Stations.SpaceStation's OnSerialize and OnDeserialize calls write the same amount of data(61 bytes)? 
  * Was there an exception in Conquest.Stations.SpaceStation's OnSerialize/OnDeserialize code?
  * Are the server and client the exact same project?
  * Maybe this OnDeserialize call was meant for another GameObject? The sceneIds can easily get out of sync if the Hierarchy was modified only in the client OR the server. Try rebuilding both.

Exception System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool)
  at Conquest.UI.GroundCombat.StationGarrisonDisplay.HandleShipDocked (System.Int32 pier, System.Int32 berth, Conquest.Units.ShipUnit ship) [0x00009] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Conquest\UI\GroundCombat\StationGarrisonDisplay.cs:102 
  at Conquest.Stations.SpaceStation.HandleDockedChanged (System.Int32 row, System.Int32 col, Conquest.Units.ShipUnit oldItem, Conquest.Units.ShipUnit newItem) [0x0002d] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Conquest\Stations\SpaceStation.cs:991 
  at Networking.BaseNetBehaviourSyncArray2D`1[TScript].HandleChanges (System.Int32 row, System.Int32 col, Networking.NetScriptAddress oldItem, Networking.NetScriptAddress newItem) [0x0003b] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Networking\NetBehaviourSyncArray2D.cs:174 
  at Networking.SyncArray2D`1[T].OnDeserializeDelta (Mirror.NetworkReader reader) [0x00060] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Networking\SyncArray2D.cs:192 
  at Networking.BaseNetBehaviourSyncArray2D`1[TScript].OnDeserializeDelta (Mirror.NetworkReader reader) [0x00000] in D:\Projects\Unity\Nebulous Conquest\Assets\Source\Networking\NetBehaviourSyncArray2D.cs:144 
  at Mirror.NetworkBehaviour.DeSerializeObjectsDelta (Mirror.NetworkReader reader) [0x0002c] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\NetworkBehaviour.cs:681 
  at Mirror.NetworkBehaviour.OnDeserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00013] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\NetworkBehaviour.cs:600 
  at Mirror.NetworkIdentity.OnDeserializeSafely (Mirror.NetworkBehaviour comp, Mirror.NetworkReader reader, System.Boolean initialState) [0x00019] in D:\Projects\Unity\Nebulous Conquest\Assets\Mirror\Runtime\NetworkIdentity.cs:992 
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Mirror.NetworkIdentity:OnDeserializeSafely (Mirror.NetworkBehaviour,Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:997)
Mirror.NetworkIdentity:OnDeserializeAllSafely (Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:1038)
Mirror.NetworkClient:OnEntityStateMessage (Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1253)
Mirror.NetworkClient/<>c__DisplayClass46_0`1<Mirror.EntityStateMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:454)
Mirror.MessagePacking/<>c__DisplayClass6_0`2<Mirror.EntityStateMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/MessagePacking.cs:118)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:274)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:342)
Mirror.FizzySteam.NextClient/<>c__DisplayClass26_0:<CreateClient>b__2 (byte[],int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:41)
Mirror.FizzySteam.NextClient:OnMessageReceived (intptr,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:115)
FizzyConnectionManager:OnMessage (intptr,int,long,long,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyConnectionManager.cs:10)
Steamworks.ConnectionManager:ReceiveMessage (intptr)
Steamworks.ConnectionManager:Receive (int)
Mirror.FizzySteam.NextClient:ReceiveData () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:175)
Mirror.FizzySteam.FizzyFacepunch:ClientEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyFacepunch.cs:59)
Mirror.NetworkClient:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1345)
Mirror.NetworkLoop:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkLoop.cs:186)

(Filename: D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs Line: 997)

OnDeserialize was expected to read 61 instead of 26 bytes for object:Map - Space Station - NAVSHPYD Shuji component=Conquest.Stations.SpaceStation sceneId=0. Make sure that OnSerialize and OnDeserialize write/read the same amount of data in all cases.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Mirror.NetworkIdentity:OnDeserializeSafely (Mirror.NetworkBehaviour,Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:1011)
Mirror.NetworkIdentity:OnDeserializeAllSafely (Mirror.NetworkReader,bool) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs:1038)
Mirror.NetworkClient:OnEntityStateMessage (Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1253)
Mirror.NetworkClient/<>c__DisplayClass46_0`1<Mirror.EntityStateMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:454)
Mirror.MessagePacking/<>c__DisplayClass6_0`2<Mirror.EntityStateMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/MessagePacking.cs:118)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:274)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:342)
Mirror.FizzySteam.NextClient/<>c__DisplayClass26_0:<CreateClient>b__2 (byte[],int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:41)
Mirror.FizzySteam.NextClient:OnMessageReceived (intptr,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:115)
FizzyConnectionManager:OnMessage (intptr,int,long,long,int) (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyConnectionManager.cs:10)
Steamworks.ConnectionManager:ReceiveMessage (intptr)
Steamworks.ConnectionManager:Receive (int)
Mirror.FizzySteam.NextClient:ReceiveData () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/NextClient.cs:175)
Mirror.FizzySteam.FizzyFacepunch:ClientEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/Transport/FizzyFacepunch/FizzyFacepunch.cs:59)
Mirror.NetworkClient:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkClient.cs:1345)
Mirror.NetworkLoop:NetworkEarlyUpdate () (at D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkLoop.cs:186)

(Filename: D:/Projects/Unity/Nebulous Conquest/Assets/Mirror/Runtime/NetworkIdentity.cs Line: 1011)

full log Game 34 - deserialize different.txt