Closed bchevalier closed 8 years ago
The test cases aren't perfect yet, but it is slowly getting better. Regarding test failures, those aren't too bad right now. Basically in a few edge cases headless-gl returns the wrong error code for some weird input parameters. For most sane webgl applications that wouldn't even generate errors anyway, headless-gl should be totally fine.
Thank you for the reactivity. I tried to run my rendering engine using headless-gl and although it executes without any error or warning I do not seem to get anything renderer so I wondered if it was related to any of those tests falling. But since you say that headless-gl should be fine, the problem probably comes from my side. I will keep investigating.
If your server is running linux, the issue could be due to the xcreatepixmap bug. This will get fixed in the next iteration of headless-gl, which should be available once nan v2.1 comes out.
I see that https://github.com/stackgl/headless-gl/commit/7690a048fd303aa9cbf7b720efc31da678dc701c brought in nan v2.1. Does this mean that this issue may be fixed now?
Fixed
Hi,
I plan on using headless-gl to generate, on the server, avatars of MMORPG players (these avatars are meant to be used on a forum that do not have a WebGL rendering engine).
To test the feasibility of using headless-gl, I ran
npm test
and got a few fails:Among the errors I get:
And a lot of these:
I run headless-gl on Mac OSX, is it supposed to be well supported?