stackgl / shader-school

:mortar_board: A workshopper for GLSL shaders and graphics programming
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typo in intro 3 #136

Open tsatse opened 8 years ago

tsatse commented 8 years ago

in the exercise about finding the bisect unit vector of to given vectors, I see a typo in the lesson text : vec2 r = p.bgr; //r = vec3(3, 2, 1) instead of vec3 r = p.bgr; //r = vec3(3, 2, 1)

I tried to fix it but the readme file seems to be already correct, which puzzles me