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AutomaticEnv works with Unmarshal
Previously, environment variables that weren't bound manually or had no defaults could not be mapped by Unmarshal. (The problem is explained in details in this issue: #761)
#1429 introduced a solution that solves that issue.
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Bumps github.com/spf13/viper from 1.17.0 to 1.18.0.
Release notes
Sourced from github.com/spf13/viper's releases.
Commits
f5fcb4a
chore: update cryptf736363
fix isPathShadowedInFlatMap type cast bug (#1585)36a3868
Review changesf0c4ccd
fix: gocritic lint issues3a23b80
ci: enable test shuffle; fix tests73dfb94
feat: make Unmarshal work with AutomaticEnv6ea31ae
refactor: move all settings code to a getterc4dcd31
fix: godot lint issues4c9b2a2
Note Get* behavior on parse failurea4a551f
chore: update dependenciesDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot will merge this PR once CI passes on it, as requested by @roxbot.
Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show