Closed friedger closed 5 years ago
I think we might be too heavily punishing teams in this model - there are valid reasons to wait on marketing and I don't want to get into so heavy-handedly dictating they be focused on growth that it destroys their score if they've decided to wait on that.
I feel like what you're really still trying to get at here is punishing Miners that aren't actively working and I still believe there are more direct ways of doing this if that's what we want to accomplish.
Indeed, I believe that dead projects should receive as little rewards as possible.
There is a difference between "wait on marketing" and leaving a trace that the team is still active.
What are valid reasons that are aligned with the goals of the app mining program?
You're equating not marketing to 'dead project' in this model though. I agree dead projects should not get rewards, but a project that is quiet is not necessarily dead. Why apply a proxy like this when we can simply ask the team for a status update every quarter or something.
I generally think it's a mistake to try to make a completely unrelated output from Awario and extrapolate whether or not that means the team is actively developing their product further.
Let's move the dead project discussion to #132
This issue is about the value of zero reach. @cuevasm Do you think -2 ( 100 reach) is fairer?
Decision will be taken in #135
What is the problem you are seeing? Please describe. Zero reach is valued 0 points
How is this problem misaligned with goals of app mining? Doing no marketing activity does not align with the goals of growth. The difference between no activity and a little activity should be bigger than 1 score point.
What is the explicit recommendation you’re looking to propose? Use the following formula =if(T46=0, -4, LOG10(T46)) instead of =if(T46=0, 0, LOG10(T46))
Describe your long term considerations in proposing this change. Please include the ways you can predict this recommendation could go wrong and possible ways mitigate. -4 is the negative value for a reach of 10k.
**Additional context This is an improvement of #127