L2A scenes commonly will not have a tileDataGeometry when the processing has resulting in a scene that is all nodata. Currently, when this is the case, the attempt to retrieve the tileDataGeometry field with square-bracket notation throws a KeyError. This PR changes this so this case is handled better and a
Related issues
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Description
L2A scenes commonly will not have a tileDataGeometry when the processing has resulting in a scene that is all nodata. Currently, when this is the case, the attempt to retrieve the tileDataGeometry field with square-bracket notation throws a KeyError. This PR changes this so this case is handled better and a
Checklist