just recently installed openUTAU and tried plugging in matsudappoiyo into it, immediately he wasn't playing right off. tried a few different things including installing a resampled, changing the note, even using different voice banks after deleting and reinstalling and nothing worked. kept getting the same message
decided to open up the singers tab to see what was on there for him, and its as if the audio deleted itself in there. I don't know how this even happened
tried installing yokune ruko as a test and the exact same thing happened. any ideas?
put these in the same ask because I feel like they may be connected to each other
Explains how to reproduce the bug
Open singer
place in note
pressing play
OR
go to singer tab in tools
press on any files
OS & Version
macOS 13.2.1
Logs
03/24/2023 19:03:35 -04:00 : Information : Publish notification Error message: Failed to render. System.AggregateException: One or more errors occurred. (One or more errors occurred. (Could not find file '/Users/---/Library/OpenUtau/Singers/譚セ逕ー縺」縺サ繧壹>繧・COMBINED copy/F3 etc/_あっあ.wav'.))
---> System.AggregateException: One or more errors occurred. (Could not find file '/Users/---/Library/OpenUtau/Singers/譚セ逕ー縺」縺サ繧壹>繧・COMBINED copy/F3 etc/_あっあ.wav'.)
---> System.IO.FileNotFoundException: Could not find file '/Users/-----/Library/OpenUtau/Singers/譚セ逕ー縺」縺サ繧壹>繧・COMBINED copy/F3 etc/_あっあ.wav'.
File name: '/Users/-----/Library/OpenUtau/Singers/譚セ逕ー縺」縺サ繧壹>繧・COMBINED copy/F3 etc/_あっあ.wav'
at Interop.CheckIo(Error error, String path, Boolean isDirectory, Func2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at OpenUtau.Core.Format.Wave.OpenFile(String filepath) in /Users/appveyor/projects/openutau/OpenUtau.Core/Format/Wave.cs:line 49 at OpenUtau.Core.Render.Worldline.SynthRequestWrapper..ctor(ResamplerItem item) in /Users/appveyor/projects/openutau/OpenUtau.Core/Render/Worldline.cs:line 245 at OpenUtau.Core.Render.Worldline.PhraseSynth.AddRequest(ResamplerItem item, Double posMs, Double skipMs, Double lengthMs, Double fadeInMs, Double fadeOutMs) in /Users/appveyor/projects/openutau/OpenUtau.Core/Render/Worldline.cs:line 348 at OpenUtau.Classic.WorldlineRenderer.<>c__DisplayClass8_0.<Render>b__0() in /Users/appveyor/projects/openutau/OpenUtau.Core/Classic/WorldlineRenderer.cs:line 100 at System.Threading.Tasks.Task1.InnerInvoke()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at OpenUtau.Core.Render.RenderEngine.RenderRequests(RenderPartRequest[] requests, CancellationTokenSource cancellation, Boolean playing) in /Users/appveyor/projects/openutau/OpenUtau.Core/Render/RenderEngine.cs:line 195
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
03/24/2023 19:03:35 -04:00 : Error : Failed to render.
03/24/2023 19:03:35 -04:00 : Information : StartPlayback at 00:00:01.3822916
Acknowledgement
🐛 Describe the bug
just recently installed openUTAU and tried plugging in matsudappoiyo into it, immediately he wasn't playing right off. tried a few different things including installing a resampled, changing the note, even using different voice banks after deleting and reinstalling and nothing worked. kept getting the same message decided to open up the singers tab to see what was on there for him, and its as if the audio deleted itself in there. I don't know how this even happened tried installing yokune ruko as a test and the exact same thing happened. any ideas? put these in the same ask because I feel like they may be connected to each other
Explains how to reproduce the bug
Open singer place in note pressing play OR go to singer tab in tools press on any files
OS & Version
macOS 13.2.1
Logs
03/24/2023 19:03:35 -04:00 : Information : Publish notification Error message: Failed to render. System.AggregateException: One or more errors occurred. (One or more errors occurred. (Could not find file '/Users/---/Library/OpenUtau/Singers/譚セ逕ー縺」縺サ繧壹>繧・COMBINED copy/F3 etc/_あっあ.wav'.)) ---> System.AggregateException: One or more errors occurred. (Could not find file '/Users/---/Library/OpenUtau/Singers/譚セ逕ー縺」縺サ繧壹>繧・COMBINED copy/F3 etc/_あっあ.wav'.) ---> System.IO.FileNotFoundException: Could not find file '/Users/-----/Library/OpenUtau/Singers/譚セ逕ー縺」縺サ繧壹>繧・COMBINED copy/F3 etc/_あっあ.wav'. File name: '/Users/-----/Library/OpenUtau/Singers/譚セ逕ー縺」縺サ繧壹>繧・COMBINED copy/F3 etc/_あっあ.wav' at Interop.CheckIo(Error error, String path, Boolean isDirectory, Func
2 errorRewriter) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String path, OpenFlags flags, Int32 mode) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at OpenUtau.Core.Format.Wave.OpenFile(String filepath) in /Users/appveyor/projects/openutau/OpenUtau.Core/Format/Wave.cs:line 49 at OpenUtau.Core.Render.Worldline.SynthRequestWrapper..ctor(ResamplerItem item) in /Users/appveyor/projects/openutau/OpenUtau.Core/Render/Worldline.cs:line 245 at OpenUtau.Core.Render.Worldline.PhraseSynth.AddRequest(ResamplerItem item, Double posMs, Double skipMs, Double lengthMs, Double fadeInMs, Double fadeOutMs) in /Users/appveyor/projects/openutau/OpenUtau.Core/Render/Worldline.cs:line 348 at OpenUtau.Classic.WorldlineRenderer.<>c__DisplayClass8_0.<Render>b__0() in /Users/appveyor/projects/openutau/OpenUtau.Core/Classic/WorldlineRenderer.cs:line 100 at System.Threading.Tasks.Task
1.InnerInvoke() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at OpenUtau.Core.Render.RenderEngine.RenderRequests(RenderPartRequest[] requests, CancellationTokenSource cancellation, Boolean playing) in /Users/appveyor/projects/openutau/OpenUtau.Core/Render/RenderEngine.cs:line 195 at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace --- 03/24/2023 19:03:35 -04:00 : Error : Failed to render. 03/24/2023 19:03:35 -04:00 : Information : StartPlayback at 00:00:01.3822916