Open ffd8 opened 5 days ago
one more thing to add – it's also perhaps tricky for p5 beginners that the scaling is so different than what they're used to.. everything is mm versus p5 pixels relative values? Perhaps adding a function or option like scaleMode(P5)
vs scaleMode(MM)
, could simplify that? It could both flip the yaxis as mentioned above and allow one to use more expected values, where I'd expect something like fontSize(150)
, translate(0, 0, -400)
, etc.
Nature of issue?
Which area does this problem relate to?
Details about the bug:
Loading the demo of a cube worked great, same as other forms, until loading text and then 2 things occured
scale(1, -1)
Guessing z-axis issue has to do with it being rendered 2x for the lens? Perhaps only an issue for the emulator, since it's flattening the eyes? And maybe the issue with the flipped y-axis is also an emulator bug, not the library? Will try to test on an actual device asap.
Here's some visual examples of issue:
Flipped Y-axis with type:
Fixed with
scale(1, -1)
:Issue of Z-axis fighting when rotating the text: