standardnotes / forum

Support from other community members. For 1-on-1 help, please contact help@standardnotes.com.
https://forum.standardnotes.org
198 stars 8 forks source link

App opening to a blank screen #3617

Open Trojan2021 opened 5 months ago

Trojan2021 commented 5 months ago

I am using the latest version of the Standard Notes AppImage (standard-notes-3.194.9-linux-x86_64.AppImage) on Fedora KDE. In the past couple of days I have been using Standard Notes with no issues. When I opened it today it started up looking like this. When I hover over each field it appears that my mouse changes like the field is still there. When I click where the "X" to close it does the proper task so I think that the menu is being loaded just not displayed. image

The output in Bash when the AppImage is run from Bash is what is expected

01:13:16.375 › Checking for update
extServer: Server started at http://127.0.0.1:45653
01:13:17.897 › Update for version 3.194.9 is not available (latest version: 3.194.0, downgrade is disallowed).
01:13:19.401 › Checking for update
01:13:19.717 › Update for version 3.194.9 is not available (latest version: 3.194.0, downgrade is disallowed).

However, there is a bunch of repeated text that is not output to a file when piping the direct output of the AppImage. This is repeated every couple of seconds. I am just very confused with this one.


#extension GL_NV_shader_noperspective_interpolation: require
uniform float4 sk_RTAdjust;uniform float4 ulocalMatrix_S0;in float2 inPosition;in half4 inColor;in float4 inCircleEdge;noperspective out float4 vinCircleEdge_S0;noperspective out half4 vinColor_S0;void main() {// Primitive Processor CircleGeometryProcessor
vinCircleEdge_S0 = inCircleEdge;vinColor_S0 = inColor;float2 _tmp_0_inPosition = inPosition;float2 _tmp_1_inPosition = ulocalMatrix_S0.xz * inPosition + ulocalMatrix_S0.yw;
sk_Position = _tmp_0_inPosition.xy01;}
// Fragment SKSL
#extension GL_NV_shader_noperspective_interpolation: require
noperspective in float4 vinCircleEdge_S0;noperspective in half4 vinColor_S0;void main() {// Stage 0, CircleGeometryProcessor
float4 circleEdge;circleEdge = vinCircleEdge_S0;half4 outputColor_S0;outputColor_S0 = vinColor_S0;float d = length(circleEdge.xy);half distanceToOuterEdge = half(circleEdge.z * (1.0 - d));half edgeAlpha = saturate(distanceToOuterEdge);half4 outputCoverage_S0 = half4(edgeAlpha);{ // Xfer Processor: Porter Duff
sk_FragColor = outputColor_S0 * outputCoverage_S0;}}
// Vertex GLSL
#version 300 es

#extension GL_NV_shader_noperspective_interpolation : require
precision mediump float;
precision mediump sampler2D;
uniform highp vec4 sk_RTAdjust;
uniform highp vec4 ulocalMatrix_S0;
in highp vec2 inPosition;
in mediump vec4 inColor;
in highp vec4 inCircleEdge;
noperspective out highp vec4 vinCircleEdge_S0;
noperspective out mediump vec4 vinColor_S0;
void main() {
    vinCircleEdge_S0 = inCircleEdge;
    vinColor_S0 = inColor;
    highp vec2 _tmp_0_inPosition = inPosition;
    gl_Position = vec4(_tmp_0_inPosition, 0.0, 1.0);
    gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}

// Fragment GLSL
#version 300 es

#extension GL_NV_shader_noperspective_interpolation : require
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
noperspective in highp vec4 vinCircleEdge_S0;
noperspective in mediump vec4 vinColor_S0;
void main() {
    highp vec4 circleEdge = vinCircleEdge_S0;
    mediump vec4 outputColor_S0 = vinColor_S0;
    highp float d = length(circleEdge.xy);
    mediump float distanceToOuterEdge = circleEdge.z * (1.0 - d);
    mediump float edgeAlpha = clamp(distanceToOuterEdge, 0.0, 1.0);
    mediump vec4 outputCoverage_S0 = vec4(edgeAlpha);
    {
        sk_FragColor = outputColor_S0 * outputCoverage_S0;
    }
}

Errors:
link failed but did not provide an info log
[13584:0607/011330.798408:ERROR:shared_context_state.cc(98)] Skia shader compilation error```
Trojan2021 commented 5 months ago

This may be related to https://github.com/standardnotes/forum/issues/3610