kinda like the command for block info but this one is for entity only.
i don't mean the localized string not the full entity path in the code but the actual string that the entity is registered as
for example
full string path in the code: com.author.witchery.entities.BabaYaga
localized name: witchery.Baba Yaga.name = Baba Yaga
entity name: witchery.Baga Yaga < this one
doing /mt entities prints out their localized names and full string path and some common ones/vanilla are not printed . some entities are not registered and are completely ignored for example musket shot in weapon mod mod. you can kinda see some unfinished entities using thaumcraft taumometer. i want something like thaumometer or damage indicators but prints out unlocalized entity names
kinda like the command for block info but this one is for entity only. i don't mean the localized string not the full entity path in the code but the actual string that the entity is registered as
for example
full string path in the code: com.author.witchery.entities.BabaYaga localized name: witchery.Baba Yaga.name = Baba Yaga entity name: witchery.Baga Yaga < this one
doing /mt entities prints out their localized names and full string path and some common ones/vanilla are not printed . some entities are not registered and are completely ignored for example musket shot in weapon mod mod. you can kinda see some unfinished entities using thaumcraft taumometer. i want something like thaumometer or damage indicators but prints out unlocalized entity names