Open fluffle opened 8 years ago
Ugh, of course I mean /mt names. Sorry.
and preferably also print their localized name (not currently standard)
along with their unlocalized name (currently standard)
:+1: because it's a real pain in the butt to keep the game open and constantly switch back & forth to ensure I didn't mess up the Item's Name in my comment in the Script so I can later Identify it (or locate it via "Ctrl
"+"F
")
this would be an amazing feature (and really put a dent in the overuse of "/mt hand
" for script creation, as this would be much faster in most cases)
We are unable to print out the nbt tags, metadata and damage is the same, it will also create a new entry for EVERY damage, so iron_pick:0, iron_pick:1, iron_pick:2, ..., iron_pick:n
So that will make the list extremely large as some items have huge damage values.
You'd need to remove any duplicates from the Tool/Armor list obviously, and any new tools (Mining Dimension, Ex Nihilo, etc.) It'd be a large list, this is true, but expected.
Perhaps a upper limit of (configurable) 75 Meta per Item registered? AE2 loves to re-use Meta, all 4 types of Cable, 17 colors each, are all various Meta of the same Item, which makes sorting them a royal pain lol
It would still be a problem, and iirc AE2 uses nbt, which is impossible for me to loop through
Asking for NBT is a bit much, I agree.
I think this is the code in NEI that searches the damage space for valid items. It looks like their strategy is to check for models that differ in damage slots 0-15. They only do this if (1) there are no item overrides, and (2) item.getSubItems() does not provide any sub items.
I can try porting the logic to MT if you're interested? I'll make sure to check my semicolons this time!
AE2 v2 R10 I'm pretty sure uses Meta, as the cables are somewhere in the hundred Meta Range
, and the Seeds reach into the :1200 Meta Range
for Pure Fluix Seed
at 0.0%
I believe. so this would help. (I know, super mega late comment, but was really good idea, and if not currently implemented, totally should be lol)
@fluffle was this your attempt of this?
Hi,
I'm working on some dirty Lua scripts for ComputerCraft (http://github.com/fluffle/deliabot) and it would be really useful if I could use MineTweaker to dump not just item IDs but all valid sub-items. I realise this is a pretty long list! I started looking at sending a PR instead but the learning curve is pretty steep so it may take me a bit of time. I figured filing a feature request first couldn't hurt.
Cheers, --fluffle