Closed AlexanderBulanov closed 8 years ago
Same thing here. Didn't happen in previous forge. I resorted to adding a job to run /mt reload after server has started. Forge version 10.13.4.1614 MineTweaker3 3.0.10B
Same problem with Forge version 10.13.4.1614 MineTweaker3 3.0.10B FTBLib 1.7.10-1.0.17.4
Can someone pass me their minetweaker log and the game log please On Feb 25, 2016 1:42 AM, "DaNeo61" notifications@github.com wrote:
Same problem with Forge version 10.13.4.1614 MineTweaker3 3.0.10B FTBLib 1.7.10-1.0.17.4
— Reply to this email directly or view it on GitHub https://github.com/stanhebben/MineTweaker3/issues/319#issuecomment-188520393 .
Here's my minetweaker.log http://pastebin.com/zTQx1tfh And here's my main game log (it's 2.71MB, had to use Mediafire to host it) https://www.mediafire.com/?99b2sikfkbap5xc
Ok do me a favor please, at the beginning of your script, put a print("start") and the end, put print("end") This way I can see where you do the reload On Feb 25, 2016 8:18 AM, "AlexanderBulanov" notifications@github.com wrote:
Here's my minetweaker.log http://pastebin.com/zTQx1tfh And here's my main game log (it's 2.71MB, had to use Mediafire to host it) https://www.mediafire.com/?99b2sikfkbap5xc
— Reply to this email directly or view it on GitHub https://github.com/stanhebben/MineTweaker3/issues/319#issuecomment-188632528 .
Updated minetweaker.log http://pastebin.com/spRg4wqb Updated main game log http://www.mediafire.com/download/n83huvxuqqtdud9/fml-client-latest.log
I tried it now with downgrade forge and sortend mods thats was to new for Forge 1558 i still have the issue that the client not getting the Recipes from the server here is my last Log and minetweaker log
Wait, stupid question, but the scripts are on both client and server right? With the exact same scripts On Feb 25, 2016 1:02 PM, "DaNeo61" notifications@github.com wrote:
I tried it noe with downgrade forge and sortend mods thats was to new for Forge 1558 i still have the issue that the client not getting the Recipes from the server here is my last Log and minetweaker log
http://fastdl.hbs-gaming.net/minecraft/logs.zip
— Reply to this email directly or view it on GitHub https://github.com/stanhebben/MineTweaker3/issues/319#issuecomment-188729217 .
minetweaker.log http://pastebin.com/DaKYSdjc
fml-server-latest.log http://www.mediafire.com/download/g2t6ocrf5a7dpdj/fml-server-latest.zip
Wait, stupid question, but the scripts are on both client and server right? With the exact same scripts
No? I didn't need to do that before. Clients received recipes on connecting.
Per this > http://minetweaker3.powerofbytes.com/wiki/MineTweaker_synchronization
Tried with both locations under scripts and under world/scripts It somewhat fixes itself for those online when you do a /mt reload If client disconnects and reconnects, scripts hasn't been received.
It seems that the only solution is to run /mt reload when a client connects, seems bad.
Do me a favor, just test it please, just so we can locate the exact bug On Feb 25, 2016 1:40 PM, "notfood" notifications@github.com wrote:
minetweaker.log http://pastebin.com/DaKYSdjc
fml-server-latest.log http://www.mediafire.com/download/g2t6ocrf5a7dpdj/fml-server-latest.zip
Wait, stupid question, but the scripts are on both client and server right? With the exact same scripts
No? I didn't need to do that before. Clients received recipes on connecting.
— Reply to this email directly or view it on GitHub https://github.com/stanhebben/MineTweaker3/issues/319#issuecomment-188746117 .
if i install the script local it will work until i add a new recipe without update the client
I tested the locations "/scripts" and "/local/default/scripts" (FTB-Lib) both are working but only after /mt reload after every client connect
Ok, so it is only affected by scripts sent from the server? On Feb 25, 2016 1:56 PM, "DaNeo61" notifications@github.com wrote:
if i install the script local it will work until i add a new recipe without update the client
— Reply to this email directly or view it on GitHub https://github.com/stanhebben/MineTweaker3/issues/319#issuecomment-188753074 .
yes if i have client and server synced it will work but if i change on server a recipe it will not showed after reconnect only if i use /mt reload everytime when i connect
if i update the client then it will work until there are changes again.
Copied my zs script to the client and it didn't apply.
As in, it didn't load at all.
I did more testing. It doesn't even work in single player until you issue an /mt reload.
Can we compare modlists? I think some other mod is causing conflicts because it works fine if you run MT alone under latest forge.
modlist.txt http://pastebin.com/raw/hDzQH64J
This is now my Forge 1558 modlist my 1614 i deleted but i can say every mod are the same like the list i post only the newsest versions http://pastebin.com/dQ1ScSN6 And it is still not working ... I am just getting mad about.
My Problem was the newest version of FTBLib and Utilities I Deleted them now and it works
do you use FTBTweaks at all? or just FTBLib and Utils?
Mine seems to be more localized, I double checked the script and it's just some recipes I can't remove before the world loads. PortalGun is the one I was interested in removing. I can work around this one.
It was working fine before I did a general mod update. I'm not sure which mod is causing it. I'll try to do a more exhaustive search later.
Some mod is adding the recipe back after I removed them, even in the client. I don't believe this is MT's fault.
Portal gun is stupid and loads things super super late, after we add stuff. On Feb 25, 2016 9:29 PM, "notfood" notifications@github.com wrote:
Mine seems to be more localized, I double checked the script and it's just some recipes I can't remove before the world loads. PortalGun is the one I was interested in removing. I can work around this one.
It was working fine before I did a general mod update. I'm not sure which mod is causing it. I'll try to do a more exhaustive search later.
Some mod is adding the recipe back after I removed them, even in the client. I don't believe this is MT's fault.
— Reply to this email directly or view it on GitHub https://github.com/stanhebben/MineTweaker3/issues/319#issuecomment-188942344 .
Ah. I see. Consider it closed for me.
Here's my mod list: https://docs.google.com/spreadsheets/d/1HIvZCDE9akNAcYScCazkNT3rGnEZPRkvJMaHGTaOvqo/edit?usp=sharing I have the same scripts both on client and on server. The recipes don't show up regardless if I test them in singeplayer or multiplayer unless I run /mt reload.
I tried only having scripts on the server but again, nothing happens until "/mt reload" is executed.
@ jaredlll08 i had installed all three of them and yes portalgun is realy Stupid xD
Just so we can keep track
ok so @DaNeo61 you seem to be using ftbtweaks, that changes the script location, so you need to use the new script location, the default one won't always work
hhm @AlexanderBulanov post your script?
ExtraRecipes.zs http://pastebin.com/usJYDfYE
ExtraTiCCompat.zs http://pastebin.com/Ry2VzMuz
ExtraTiCFixes.zs http://pastebin.com/US4bqjG2
MetallurgyExplosives.zs http://pastebin.com/4QDBx7Ld
MoreChisels.zs (I didn't fully finish this one) http://pastebin.com/c3VmV1Y7
RangedTiC.zs http://pastebin.com/rKZFMm2E
ThaumcraftCompat.zs http://pastebin.com/xWQjkiBS
TSteelworksCompat.zs http://pastebin.com/CqSDzzbv
@DaNeo61 is the problem solved for you?
I have same problem on random clients (players): new receipts in NEI dont changing but work. mt reload dont help((( Windows users have this issue. On Linux run normal. Copying scripts to client not help. server modlist: [1.7.10]Treecapitator-universal-2.0.4.jar AppleCore-mc1.7.10-1.1.0.jar BiblioWoods[Forestry][v1.7].jar Carpenter's Blocks v3.3.8_dev_r6 - MC 1.7.10.jar catwalks-2.0.3.jar ChickenChunks-1.7.10-1.3.4.19-universal.jar Chisel2-2.3.10.37.jar [CLIENT]neiaddons-1.12.13.38-mc1.7.10.jar [CLIENT]NEIIntegration-MC1.7.10-1.0.13.jar CodeChickenCore-1.7.10-1.0.7.47-universal.jar coroutil-1.1.3 for MC v1.7.10.jar CustomOreGen-1.7.10-1.2.24.jar CyanosLootableBodies-1.7.10-backport_1.3.7.jar EventHelper-1.2.jar ExtraCells-1.7.10-2.3.9b189.jar forestry_1.7.10-4.2.5.53.jar GalacticGreg-0.5.jar GalacticraftCore-1.7-3.0.12.454.jar Galacticraft-Planets-1.7-3.0.12.454.jar gregtech-5.09.21.jar GTTweaker-1.7.10-1.0.9.jar HardcoreDarkness-MC1.7.10-1.7.jar IC2NuclearControl-2.3.4a.jar immibis-core-59.1.4.jar ironchest-1.7.10-6.0.62.742-universal.jar IronChestMinecarts-1.0.3.jar MicdoodleCore-1.7-3.0.12.454.jar MineTweaker3-1.7.10-3.0.10B.jar MoreBows2-1.2.jar Morpheus-1.7.10-1.6.10 (1).jar NotEnoughItems-1.7.10-1.0.5.120-universal.jar OpenComputers-MC1.7.10-1.5.22.46-universal.jar Pam's HarvestCraft 1.7.10j.jar PFAA-1.7.10-0.2.27.jar redlogic-59.1.11.jar [SERVER]FastLeafDecay-1.7.10-1.0.jar [SERVER-FIXED]BiblioCraft[v1.10.6][MC1.7.10].jar [SERVER]industrialcraft-2-2.2.817-experimental.jar [SERVER-NOCLIENT]appliedenergistics2-rv2-stable-10.jar [SERVER-NOCLIENT]weaponmod-1.14.3.jar [SERVER]Railcraft-1.7.10-9.8.0.0.jar SpiceOfLife-mc1.7.10-1.2.4.jar zombieawareness-1.9.6 for MC v1.7.10.jar
For all clients this is problem: after restarting server player need to restart client too, then he can view some receips again.
There are logs from clients on Linux and Windows systems: https://drive.google.com/folderview?id=0B3rROac4Sbv4ZjZLcG9KQnJTWkE&usp=sharing When i put scripts into client i get strange errors for a few scripts like this: WARNING: No furnace recipes for GalacticraftMars:item.itemBasicAsteroids:5 [23:19:29] [Client thread/INFO]: [CHAT] ERROR: Error loading Railcraft.zs: stanhebben.zenscript.parser.TokenException: Invalid character at Railcraft.zs:1283 - В These strings are just comments and normal work on Linux client and server))) I delete this strings and scripts load normal.
I just fixed my problem by removing InGameConfigManager (Previously InGameCraftingManager) from my modpack. Now recipes load upon joining world both in singleplayer and multiplayer.
@Krysinski I'm closing this thread since your issue seems to be different. Submit a new thread for your problem. Best of luck!
@AlexanderBulanov =D thank you for enforcing rules for us @Krysinski Make a new thread. include your SCRIPTS.
I have added many recipes for different items in order to increase unity between mods. However, upon joining world be it singleplayer or multiplayer, the recipes don't show up. After executing "/mt reload" command, the recipes start showing up in NEI.
EDIT: Forge version 10.13.4.1614 MineTweaker3 3.0.10B