Open Pawlost opened 4 years ago
5:03 11.6. discord voxel game dev
https://dexyfex.com/2016/07/14/voxels-and-seamless-lod-transitions/ Geomorphing for that height map generated polygon mesh for the very very distant terrain and viewing a planet from outerspace.
We might want to generate a permanent mesh for the whole world so we can get that super distant 20-200 km terrain.
We were planning on using greedy meshing for the really close-up terrain, splatting for the distant terrain, and some LOD method for the far terrain and possibly height map based polygon mesh for the really far far far terrain.
Or some combination thereof.
https://0fps.net/2018/03/03/a-level-of-detail-method-for-blocky-voxels/amp/