Open Pawlost opened 4 years ago
Also this solution is only for C# projects not sure how it will work with godot projects, but for example FastNoise is used in Weltschmerz, which is library not related to godot. So if we want to use it in such libraries we should follow C# options.
I need to do further research on gdnative but since we are not using gdscript I think we may be fine using only CLI
Also if we used C++ libraries as godot modules we would have to always build our own version of godot.
Seems like using CLR wrappers for C++ is broken in godot
We should be able to integrate C++ into godot, gdnative and C#. Good implementation for this is FastNoise SIMD