Open bensku opened 7 years ago
Queries are used, but generated meshes seem to have small faults which make them not very effective.
Meshes are better, but either not good enough or I use queries in a wrong way. Then again, with some general improvements I did, GPU level culling is not needed at the moment. Later it would be helpful, of course.
Occlusion queries seem to not be absolutely necessary. Tagging off from first version.
This seems to be at least usable method to implement fine culling. Doesn't remove need for crude culling CPU side, though.