Open bensku opened 7 years ago
When generating a chunk, world generator should provide amount of materials used and possibly other metadata. This would allow efficient octree packing usage.
I will also need to think about live octree-chunk conversions - how to do them best.
Work in progress. I was trying to implement this, but it turned out that chunk buffer changes (#9) need to be completed first.
When generating a chunk, world generator should provide amount of materials used and possibly other metadata. This would allow efficient octree packing usage.
I will also need to think about live octree-chunk conversions - how to do them best.