Open the-brickster opened 5 years ago
Unfortunately we cannot use common octree LOD methods directly because of how our data is structured.
But we might be able to build various LOD levels by using an octree type of structure built specifically for LOD purposes from our loaded world data?
Here's something interesting for simplifying meshes:
https://hub.jmonkeyengine.org/t/isosurface-mesh-simplifier/41046
In case we find use for it.
There needs to be a LOD system that leverages the octree data structure