Closed kevinfutagi closed 9 months ago
Yes, please upload the file(s) and I’ll take a look.
It seems to be a problem with the sidewinder ship being specifically used. I tried it with a few other ships and the save editor worked perfectly fine for me after the changes.
It's fine for every other save other than the post-sidewinder ones now.
I had some time to look at this today and found the issue. Apparently this Sidewinder ship is the only ship in the game that doesn't have a statically defined long
(description) property and is instead a computed value to allow for situations like this:
Where it adjusts to whether the player renamed it or not.
Anyway, I made it so that if you have the Sidewinder in your save it won't consider the long
property at all for that ship.
I tried loading my current save file and this message pops up:
Message: Unable to process binding "textInput: function(){return long }" Message: long is not defined Stacktrace: ReferenceError: Unable to process binding "textInput: function(){return long }" Message: long is not defined at textInput (eval at parseBindingsString (https://start-5.github.io/TiTS.JS-Save-Editor/scripts/ko.js:74:172),:3:108)
at m (https://start-5.github.io/TiTS.JS-Save-Editor/scripts/ko.js:112:352)
at Function.yd (https://start-5.github.io/TiTS.JS-Save-Editor/scripts/ko.js:55:359)
at Function.zd (https://start-5.github.io/TiTS.JS-Save-Editor/scripts/ko.js:55:45)
at Function.ha (https://start-5.github.io/TiTS.JS-Save-Editor/scripts/ko.js:54:384)
at a.o.a.$ (https://start-5.github.io/TiTS.JS-Save-Editor/scripts/ko.js:52:147)
at init (https://start-5.github.io/TiTS.JS-Save-Editor/scripts/ko.js:114:18)
at https://start-5.github.io/TiTS.JS-Save-Editor/scripts/ko.js:79:94
at Object.G (https://start-5.github.io/TiTS.JS-Save-Editor/scripts/ko.js:41:458)
at https://start-5.github.io/TiTS.JS-Save-Editor/scripts/ko.js:79:75
I did a bit of testing and it only occurs on save files that have stolen the sidewinder. Not super sure why. It might also be a coincidence. Also, the no Perks, Status effects, Flags, or Key Items show up for any of the save files regardless of if the message is shown. I am willing to provide saves if needed.