Open start-5 opened 1 year ago
I've been trying to standardize colors a bit in TiTS. Please notice that we now have GLOBAL.SKIN_COLORS
, which may make your life easier.
I've been trying to standardize colors a bit in TiTS. Please notice that we now have
GLOBAL.SKIN_COLORS
, which may make your life easier.
Oh that will definitely help out a lot, thank you!
I noticed the save editor has a section for fertility but not for incubation, is there plans to be able to modify things like incubation speed or is that not possible/am I stupid and missing it?
I suppose the suggestion is an option to edit incubation stats alongside the fertility ones if not already a thing
I noticed the save editor has a section for fertility but not for incubation, is there plans to be able to modify things like incubation speed or is that not possible/am I stupid and missing it?
I suppose the suggestion is an option to edit incubation stats alongside the fertility ones if not already a thing
Thank you for the suggestion! Should be implemented as we speak.
Items (Inventory and Storage) would also be nice. The old editor used to be able to do that, but i haven't found it in the new one.
Items (Inventory and Storage) would also be nice. The old editor used to be able to do that, but i haven't found it in the new one.
This won’t be implemented, see the FAQ as to why
Huh, i guess reading does make one smarter... Not sure how i missed that
Sorry :)
Sorry :)
Nah no biggie don’t worry about it. I should probably have a section on the initial page too cause it’s easy to miss as is
Add anyxine to the list of characters you can modify
Add anyxine to the list of characters you can modify
After running this script
Object
.getOwnPropertyNames(window)
.map(x => {
try {
return window[x];
}
catch {
return null;
}
})
.filter(x => x && (typeof x === 'object') && x.neverSerialize != null && x.inventory != null)
.map(x => ({ [x.short]: x.neverSerialize ? 'NOT serialized' : 'serialized' }));
it looks like the 'ANYXINE' object is not serialized by the game when saving the file. Meaning the data for the character is not actually present in the resulting saved file, thus it doesn't show in the editor's character list.
No clue as to why or if it's a dev oversight, but it's not something that can be fixed from this side.
Discussed in https://github.com/start-5/TiTS.JS-Save-Editor/discussions/22
Low priority at the moment, but some of these were also in my mind back when the project started